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Supreme commander adjacency bonus
Supreme commander adjacency bonus




So you're flying this gigantic crazy saucer over a body of water and you get to the other player's base, detach the transports to fly them in, and then you can fly the Tzar in. If you saw this one saucer right now, it's called the Tzar at the moment, it's kinda like Independence Day and you can have these huge transports land in the Tzar.

supreme commander adjacency bonus

IGNPC: Do you think that's where RTSs need to go? You think it's a problem that some RTSs have with such small unit counts? Chris Taylor: I avoid, whether I believe in this ethically or not, maybe for Karmic reasons, trashing anybody else's game or talk about what they're doing wrong. To me, it gets more interesting when you move away from an abstraction of a board game and move into the big and small all combined together in one experience. Smaller units can go under their legs and even be stepped on. I wanted bigger maps, more units in the fight, and then I wanted scale differences like with the spiders from some of the screenshots. You know, because Risk just wasn't big enough! So that's where my head has always been. When I was in high school we liked Risk so we took a ping pong table, took the net off, and covered the entire table in cardboard and drew to scale the Risk board and then added on land to create this gigantic Risk game. When I saw those Rome: Total War ads, I started saying "Oh, oh, big is good!" You know, someone's figuring it out. When I play any kind of strategy game, I always want more room because I want lots of units. Until then, check out the interview and remember to take a gander at all the screens IGNPC: What was your motivation for creating something this big? From everything we've seen and heard about the game up to now, it's… well, gigantic. We'll certainly be talking to Gas Powered Games and Chris more in the future to bring you updates as the game approaches release.

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It was easy to tell immediately that he's very excited about the game as he covers everything from why he wanted to create a game with such a large scale to resourcing philosophy in the interview.






Supreme commander adjacency bonus